package de.steric.battlemon;

import org.lwjgl.util.vector.Quaternion;
import org.lwjgl.util.vector.Vector3f;

public class OriginGameObject extends GameObject {
	
	public OriginGameObject()
	{
		super("Origin");
	}
	@Override
	public void setLocalPosition(Vector3f posN) {
	}

	@Override
	public void setLocalRotation(Quaternion rotN) {
	}

	@Override
	public void setLocalScale(Vector3f scaleN) {
	}

	@Override 
	protected void setDirty()
	{
		
	}
	@Override
	public void cleanAll() {
		for(GameObject g : getChildren())
		{
			g.cleanAll();
		}
	}

	@Override
	protected void updateTransform() {
		
	}
	
	
}
